Minggu, 30 November 2014

[Z996.Ebook] Download PDF Unity in Action: Multiplatform Game Development in C# with Unity 5, by Joe Hocking

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Unity in Action: Multiplatform Game Development in C# with Unity 5, by Joe Hocking

Summary

Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Book

This book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity's single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences.

Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you'll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications.

You'll need to know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed.

What's Inside

  • Program characters that run, jump, and interact
  • Build code architectures that manage the game's state
  • Connect your games to the internet to download live data
  • Deploy games to platforms including web and mobile
  • Covers Unity 5

About the Author

Joe Hocking is a software engineer specializing in interactive media development. He works for Synapse Games and teaches classes in game development at Columbia College Chicago.

Table of Contents

PART 1 FIRST STEPS
  • Getting to know Unity
  • Building a demo that puts you in 3D space
  • Adding enemies and projectiles to the 3D game
  • Developing graphics for your game
  • PART 2 GETTING COMFORTABLE
  • Building a Memory game using Unity's new 2D functionality
  • Putting a 2D GUI in a 3D game
  • Creating a third-person 3D game: player movement and animation
  • Adding interactive devices and items within the game
  • PART 3 STRONG FINISH
  • Connecting your game to the internet
  • Playing audio: sound effects and music
  • Putting the parts together into a complete game
  • Deploying your game to players' devices
    • Sales Rank: #45543 in Books
    • Published on: 2015-06-29
    • Original language: English
    • Number of items: 1
    • Dimensions: 9.20" h x .70" w x 7.30" l, .84 pounds
    • Binding: Paperback
    • 352 pages

    About the Author

    Joe Hocking is a software engineer specializing in interactive media development. He works for Synapse Games and teaches classes in game development at Columbia College Chicago.

    Most helpful customer reviews

    22 of 23 people found the following review helpful.
    Great introduction with a perfect learning curve
    By Matthew Senne
    This is a well thought out guide to acquiring experience and comfort in creating games with Unity 5. The author isn't just another guy with expertise, he is an excellent teacher who knows what to share to help you gain skills (and remember them!) at the right times and in the right order. I was spurred into writing this review when, for the 4th time in as many chapters, he wrote what I was thinking and was spot on. When a tech book seems like it's reading your mind it is a very good experience. So far I've been extremely happy with the results.

    There's nothing here that isn't also in tutorials online, but I've read (and watched videos of) a bunch of those and found them wanting. None of those resources have been as grounded in the basics nor have they offered a smoother learning curve than this book. It's a great intro and I feel better equipped to learn more on my own.

    19 of 21 people found the following review helpful.
    Great Introduction to Unity and to the Process of Computer Game Development
    By Robert T. Walsh
    This is an excellent resource for someone who wants to learn how to build and distribute computer games. It walks through the entire process, end-to-end, using real-world examples. While it will not turn a programmer into an artist, level designer, or animator, it will show the programmer how to interact with those people, to consume the assets they produce, and to incorporate those assets into the game.

    When I first began using computers in the 1980s, I was fascinated with computer graphics. Not being very artistic, though, I was never able to do much more than simple images and line drawings. Additionally, despite the fact that I have been programming computers for over 20 years, the process of creating computer games seemed extremely complicated because of the need to handle partical physics, collision detection, lighting and shadows, and a whole host of other concerns that do not involve code. I recently became aware of Unity, an environment for creating both 2D and 3D computer games, and I was anxious to learn more about how to use it.

    This book assumes the reader knows almost nothing about how to build computer games and only slightly more about programming. The author provides excellent examples, starting in the very first chapter, for how to use the Unity editor (including the use of MonoDevelop for developing scripts to control various game objects). While the example in Chapter 1 is a traditional "Hello, World" application, Chapter 2 walks the reader through the process of building a complete 3D world akin to first-person shooter games like Doom and including collision detection to prevent the player from walking through walls. Later chapters introduce 2D graphics, heads-up displays, sound effects and music, and the use of Internet-based resources and web-service APIs. These are not trivial examples; they are complete tutorials that show step-by-step how to use the Unity editor and write the code to do something interesting and realistic. While necessarily simplistic, they cover nearly the full range of processes (including the step to build the game to deploy to a variety of platforms) a game developer would go through to build a computer game.

    The code in the examples is well-structured, and the author emphasizes the need to keep things modular in order for the project to be maintainable as it grows in size and complexity. The author also acknowledges the areas where he is simply touching on a subject, and he provides a number of external resources where the reader can go for more information. The book is very well written and the examples are complete while also being digestible. The author is not only knowledgeable about this topic but also able to communicate his knowledge clearly to his readers.

    Disclosure of Material Connection: I received this book free from the publisher. I was not required to write a positive review. The opinions I have expressed are my own. Regardless, I only recommend products or services I use personally and believe will add value to readers.

    9 of 10 people found the following review helpful.
    Best book I've read involving game programming
    By NopeSea
    I've never read a book involving programming that was so easy to follow, so this was a great change of pace. The book goes through many of the basics of game programming in unity, and eventually delves into more complex topics like netcoding and using event listeners to communicate occurrences in the game itself. I got it originally in pdf format, and acquired the book after. Having both was quite useful to be able to quickly search things and reference the book without opening more windows. Overall, a quality book that really explains everything in detail for a beginner to follow.

    See all 38 customer reviews...

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    Rabu, 26 November 2014

    [V828.Ebook] Free PDF MEG: Nightstalkers, by Steve Alten

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    In this fifth installment of the New York Times bestselling MEG series, Nighstalkers picks up where MEG: Hell's Aquarium left off. Bela and Lizzy, the dominant Megalodon siblings from Angel's brood, have escaped the Tanaka Institute to roam the Salish Sea in British Columbia. While Jonas Taylor and his friend Mac attempt to either recapture or kill the "sisters," Jonas's son, David, embarks on his own adventure, motivated by revenge. Having witnessed his girlfriend's gruesome death, David has joined a Dubai Prince's ocean expedition, tracking the 120-foot, hundred-ton Liopleurodon that escaped from the Panthalassa Sea. Haunted by night terrors, David repeatedly risks his life to lure the Lio and other prehistoric sea creatures into the fleet's nets, while battling his own suicidal demons.

    Steve Alten weaves these storylines together in a page-turning thriller that culminates in a final showdown between the most dangerous predators ever to inhabit the planet.

    • Sales Rank: #24060 in Books
    • Published on: 2016-06-14
    • Released on: 2016-06-14
    • Original language: English
    • Number of items: 1
    • Dimensions: 9.63" h x 1.19" w x 6.41" l, .0 pounds
    • Binding: Hardcover
    • 368 pages

    About the Author
    STEVEN ALTEN is the New York Times and International bestselling author of more than a dozen novels, including the MEG series about Carcharodon Megalodon, the seventy-foot, 100,000 pound prehistoric cousin of the Great White shark. His work has been published in more than 30 countries and is being used in thousands of middle and high school curriculum as part of Adopt-An-Author, a free teen reading program, which he founded with teachers back in 1999.

    Most helpful customer reviews

    8 of 9 people found the following review helpful.
    Too many plotlines, but MEG lovers will be satisfied.
    By B.Hammond
    I've been eagerly waiting for this book since Hell's Aquarium was published, which was my introduction to the MEG universe. Even with the disaster that was Vostok, I excitedly snapped this up as soon as I saw it on Amazon Kindle. When the story focuses on Bela and Lizzy, or David's quest to find the Liopleuridon, the book shines. However, the sequences with Zachary Taylor seemed out of place -- fortunately things don't get as crazy as they did in Vostok, but I still felt all of that detracted from the story. Also, main characters making stupid decisions for the sake of the plot is lame writing -- with the history that has been developed with the Taylors, I can't fathom the rationale for some of the stuff they do here.

    Overall I still liked the book, and I'm glad there will be another entry -- just please, keep your time travel and aliens out of my prehistoric shark story Mr. Alten!

    1 of 1 people found the following review helpful.
    You'll love it!
    By Shadow
    I love this series. When a new book in the series comes out I usually re-read the books from the first one. I couldn't wait to do that this time. I was really excited about this one. Living in the Pacific Northwest I was very curious how it would be part of this new book (and I knew it would). It was fun to read the story and know exactly where things were happening. I always like how there are so many different stories going on with each character and at some point they usually meet up. It's hard to say too much without giving some of the story away so I don't think I'll say much, but it gets very interesting. I sort of thought there was a jump the shark (so to speak) moment but I just went with it. It made me roll my eyes a little. If you liked the other books in this series you'll like this one too. I was wondering what happened to the daughter though? She was mentioned (maybe so we didn't forget about her) but not part of the story. I think she should have been, unless maybe in the next book she'll be a big part of the story. I can see so many stories yet to be told and I really hope we don't have to wait long. No pressure Steve....

    1 of 1 people found the following review helpful.
    Heart pounding excitement!
    By anakin21b
    Once again author Steve Alten has written an instant classic! The seventh book in the Meg/Loch series is action packed from start to finish! He continues to create terrifying scenerios that will have your heart rate climbing while you find yourself trying to climb out of the water! The book features classic characters Jonas and Terry Taylor along with "Mac" and their son David. The Loch and Vostok's Zachary Wallas also guest stars. David is obsessed with seaking revenge against the 120 foot Liopleurodon. Will his night terrors come true as he is hired to track down and capture the creature for the Crown Prince of Dubai? Will Jonas and Terry manage to stay together, or will the termoil in their lives tear them apart? What will happen to Bela and Lizzy, sister Megalodons reaking havoc along the coast? What will be the fate of Levyatan Melvilli captured in Antarctica? Find out in the latest masterpiece by author Steve Alten!!

    See all 165 customer reviews...

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    • Sales Rank: #2687210 in Books
    • Published on: 2015
    • Dimensions: .0" h x .0" w x .0" l, 1.50 pounds
    • Binding: Paperback

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    Jumat, 21 November 2014

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    The explosion of traffic over data communications networks has resulted in a growing demand for Quality of Service (QoS) techniques to ensure network reliability, particularly in regard to e-commerce applications. Written by two experts in the field, this book covers the implementation of QoS techniques from an engineering point of view. Readers will find practical, up-to-date coverage of all key QoS technologies, real-world engineering examples illustrating theoretical results, and a discussion of new control techniques for the next generation multimedia networks.
    Market: Electrical Engineers and Computer Scientists involved with high-speed networks

    • Sales Rank: #3441125 in Books
    • Published on: 2001-11-29
    • Original language: English
    • Number of items: 1
    • Dimensions: 9.45" h x 1.04" w x 6.28" l, 1.75 pounds
    • Binding: Hardcover
    • 448 pages

    Review
    "...loaded with the traffic and QoS engineering knowledge necessary for any researcher or designer to keep pace with current progress in both ATM and IP networking..." (IEEE Communications Magazine, November 2002)

    "The authors do an excellent job of describing the building blocks of QoS control..." (Computing Reviews)

    From the Back Cover
    Expert coverage of the state of the art in quality of service implementation

    Quality of Service Control in High-Speed Networks addresses the basics, theory, architectures, and technologies to implement QoS control in ATM, IP, and MPLS high-speed networks. It provides a comprehensive overview of existing QoS control techniques and describes practical approaches to their implementation.

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    * Admission control and data communication channel acceptance
    * Traffic access control
    * Packet scheduling algorithms
    * Packet fair queuing implementation
    * Buffer management
    * Flow and congestion control
    * QoS routing
    * Basic architecture and conceptual models of differentiated services (DiffServ)
    * Multiprotocol label switching (MPLS) technology
    * SONET and ATM

    This comprehensive discussion of QoS technologies, techniques, and architectures suits the needs of engineering students as well as practitioners in software, hardware, and system design.

    About the Author
    H. JONATHAN CHAO, PhD, earned his doctorate at The Ohio State University. Since 1992 he has been Professor of Electrical Engineering at Polytechnic University, Brooklyn, New York, and conducts research in terabit ATM switches and IP routers, quality of service control, and photonic packet switching. He was cofounder and Chief Technical Officer of Coree Networks Inc., building a terabit IP/MPLS switch router. Between 1985 and 1992 he was a member of technical staff at Telcordia in New Jersey. He is a Fellow of the IEEE and has published widely in the above subjects.
    XIAOLEI GUO, PhD, is a senior integrated circuit designer at INTEC Systems in Manalapan, New Jersey, where he works on the development of application specific integrated circuits for broadband communications.

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    0 of 0 people found the following review helpful.
    I don't recommend this book
    By Salman
    I don't recommend this book. I have gained nothing from this book.

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    Minggu, 09 November 2014

    [T100.Ebook] Free Ebook Beginning Rock Lead Guitar: English Edition (Troy Stetina Series Pocket Guide), by Troy Stetina

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    Beginning Rock Lead Guitar: English Edition (Troy Stetina Series Pocket Guide), by Troy Stetina

    Learn to play rock leads in the style of guitar greats like Page, Hendrix, Clapton, Van Halen, Angus Young, Slash, Cantrell, and more! This handy guide covers scales and modes; articulations; speed exercises; rock licks; alternate picking; key changes; and more!

    • Sales Rank: #1760275 in Books
    • Brand: Hal Leonard
    • Published on: 1996-09-01
    • Released on: 1996-09-01
    • Original language: English
    • Number of items: 1
    • Dimensions: 12.00" h x .12" w x 4.50" l, .17 pounds
    • Binding: Paperback
    • 40 pages

    Most helpful customer reviews

    3 of 4 people found the following review helpful.
    Start in lead guitar
    By Miguel
    This short booklet contains the transcription of the exercises from the Beginning Rock Lead Guitar DVD. It covers basic techniques (hammer-on & pull-off, bend, slide, finger vibrato, palm mute, artificial harmonics, alternate picking and more), scales (minor & major pentatonic, blues and dorian), key changes and blending modalities.
    It's worthy as a complement for the DVD, but if you're looking for a book with much more information on lead guitar, better try Metal Lead Guitar Primeror Metal Lead Guitar/Book and Cd (Vol. 1) although you aren't interesting in metal but in other rock styles.

    0 of 0 people found the following review helpful.
    Very good
    By Jaime Ortiz
    It is exactly the product I was looking for, This truly met all expectations. Fully recommended for people who want to buy

    See all 2 customer reviews...

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    [P676.Ebook] Download Ebook Richard Neutra: Complete Works (Architecture & Design)From Brand: TASCHEN America Llc

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    All of Richard Neutra's works gathered together in one volume Originally from Vienna, Richard Neutra came to America early in his career, settling in California. His influence on post-war architecture is undisputed, the sunny climate and rich landscape being particularly suited to his cool, sleek modern style. Neutra had a keen appreciation for the relationship between people and nature; his trademark plate glass walls and ceilings which turn into deep overhangs have the effect of connecting the indoors with the outdoors. Neutra's ability to incorporate technology, aesthetic, science, and nature into his designs brought him to the forefront of Modernist architecture. For the first time, all of Neutra's works (nearly 300 private homes, schools, and public buildings) are gathered together in one volume, illustrated by over 1000 photographs, including those of Julius Shulman and other prominent photographers.

    • Sales Rank: #1256325 in Books
    • Brand: Brand: TASCHEN America Llc
    • Published on: 2000-06-10
    • Ingredients: Example Ingredients
    • Original language: German, English, French
    • Number of items: 1
    • Dimensions: 18.50" h x 2.05" w x 13.00" l, .0 pounds
    • Binding: Hardcover
    • 360 pages
    Features
    • Used Book in Good Condition

    Review
    It’s worth its weight in wood. -- LA Weekly, 12/22/00

    Offers an endless feast of information and imagery, most gratifyingly in Lamprecht’s highly detailed text and Shulman’s iconic, ravishing photography. -- Departures Magazine, January 2001

    The book's dimensions help capture the grand horizontal sweep of many Neutra houses. -- Architectural Record, May 2001

    “An essential reference book for fans of Neutra’s works.” --The Hollywood Reporter, 12/1/00

    About the Author
    Peter Gössel runs an agency for museum and exhibition design. For TASCHEN he published monographs on Julius Shulman, R.M. Schindler, John Lautner and Richard Neutra as well as several titles in the Basic Architecture Series.

    Barbara Lamprecht writes on and teaches architectural history, concentrating on Modernism, and practices architecture, specializing in sustainability and small spaces. She contributes to Dwell, The Architectural Review, Architecture, Architectural Record and Fine Homebuilding.

    A resident of Los Angeles since 1920, Julius Shulman documented modernist architecture in Southern California and across the globe for nearly eight decades. His images of Pierre Koenig's Case Study House No. 22 (1960) in Los Angeles and Richard J. Neutra's Kaufmann House (1947) in Palm Springs are among the most recognizable and iconic architectural photographs of the 20th century. Shulman's interest in photography developed into a career when he photographed Neutra's Kun Residence in Los Angeles with his Kodak Vestpocket camera in 1936. Neutra admired young Shulman's images and continued to commission his work. Other leading architects of the time followed suit, as did hundreds of magazines, newspapers, and book publishers. Shulman's numerous awards include the Architectural Photography Medal from the American Institute of Architects (1969), a lifetime achievement award from the International Center of Photography in New York (1998), and honorary doctorates from various academic institutions. He died on July 15, 2009 at the age of 98.

    Most helpful customer reviews

    3 of 3 people found the following review helpful.
    Exquisite architecture
    By Richard Hayes
    When I was a teenager I would look around my local library (Baldwin Public Library in Birmingham, MI) for interesting books. I happened to stumble upon a book about architecture by Richard Neutra. I checked it out and the prose and pictures totally blew my mind. He made points about subjects like relative room size of adjacent rooms and the organic nature of great architecture that I still think about, 30 years later.

    These works (the architecture) are simply brilliant. There are many many wonderful architects, but for me there will always be one favorite: Richard Neutra.

    This is an exquisite book, beautifully printed. The photos are lushly presented.

    Other books are going to get more clever or well written reviews from me, but this one will have to suffer my gushing, because in architecture and life, you never get over your first love.

    5 of 5 people found the following review helpful.
    Large & Unweildy but substantively excellent
    By Greeper
    This book is huge and heavy and hard to hold, but is the ultimate collection of photos (mostly B/W) and descriptions of Neutra and his work. It's written in 3 languages, which means that a lot of the volume of the book (2/3 of the text) is wasted space, though the book is easily 50% photos. A detailed (roughly 15% of the book) nontechinical history, light bio, and analysis is included at the beginning, which is well written for a mass audience (ie, you dont need to be an architect to understand it). There is little to criticize. If you are reading the reviews for this book, that means you are looking for a book on Neutra specifically, and you aren't going to do much better than this.

    6 of 6 people found the following review helpful.
    Great coverage, not pleased with the Taschen layout
    By M. Hughes
    This book does a nice job laying out Neutra's houses over the years. The pictures could have been a little bigger, but I am not going to pick on that point. It is pretty complete in its breadth.
    What gets this volume only a 4 star review is the fact that Taschen chose to save money and instead of putting out three different volumes, (one English , one German, one French), they chose to put all three together in one volume!
    So what you have is a history which could have probably fit into half the amount of pages (and this is a monster volume) but instead is the size it is largely because there are 3 different accompanying texts for each and every building and house in the book. So imagine having a nice picture of one of Neutra's houses and then an English text describing it and then on the following page, two more texts in each accompanying language. This happens throughout the book and because of it I have taken out a star.
    I wish they would have pointed out this fact before I bought it.
    On the other hand, if you don't have this book and are a Neutra fan, you should probably buy it.

    See all 45 customer reviews...

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